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     ˆÃÂ„®¾ÁÀ ?÷     #! /usr/bin/env python

"""Solitaire game, much like the one that comes with MS Windows.

Limitations:

- No cute graphical images for the playing cards faces or backs.
- No scoring or timer.
- No undo.
- No option to turn 3 cards at a time.
- No keyboard shortcuts.
- Less fancy animation when you win.
- The determination of which stack you drag to is more relaxed.

Apology:

I'm not much of a card player, so my terminology in these comments may
at times be a little unusual.  If you have suggestions, please let me
know!

"""

# Imports

import math
import random

from Tkinter import *
from Canvas import Rectangle, CanvasText, Group, Window


# Fix a bug in Canvas.Group as distributed in Python 1.4.  The
# distributed bind() method is broken.  Rather than asking you to fix
# the source, we fix it here by deriving a subclass:

class Group(Group):
    def bind(self, sequence=None, command=None):
        return self.canvas.tag_bind(self.id, sequence, command)


# Constants determining the size and lay-out of cards and stacks.  We
# work in a "grid" where each card/stack is surrounded by MARGIN
# pixels of space on each side, so adjacent stacks are separated by
# 2*MARGIN pixels.  OFFSET is the offset used for displaying the
# face down cards in the row stacks.

CARDWIDTH = 100
CARDHEIGHT = 150
MARGIN = 10
XSPACING = CARDWIDTH + 2*MARGIN
YSPACING = CARDHEIGHT + 4*MARGIN
OFFSET = 5

# The background color, green to look like a playing table.  The
# standard green is way too bright, and dark green is way to dark, so
# we use something in between.  (There are a few more colors that
# could be customized, but they are less controversial.)

BACKGROUND = '#070'


# Suits and colors.  The values of the symbolic suit names are the
# strings used to display them (you change these and VALNAMES to
# internationalize the game).  The COLOR dictionary maps suit names to
# colors (red and black) which must be Tk color names.  The keys() of
# the COLOR dictionary conveniently provides us with a list of all
# suits (in arbitrary order).

HEARTS = 'Heart'
DIAMONDS = 'Diamond'
CLUBS = 'Club'
SPADES = 'Spade'

RED = 'red'
BLACK = 'black'

COLOR = {}
for s in (HEARTS, DIAMONDS):
    COLOR[s] = RED
for s in (CLUBS, SPADES):
    COLOR[s] = BLACK

ALLSUITS = COLOR.keys()
NSUITS = len(ALLSUITS)


# Card values are 1-13.  We also define symbolic names for the picture
# cards.  ALLVALUES is a list of all card values.

ACE = 1
JACK = 11
QUEEN = 12
KING = 13
ALLVALUES = range(1, 14) # (one more than the highest value)
NVALUES = len(ALLVALUES)


# VALNAMES is a list that maps a card value to string.  It contains a
# dummy element at index 0 so it can be indexed directly with the card
# value.

VALNAMES = ["", "A"] + map(str, range(2, 11)) + ["J", "Q", "K"]


# Solitaire constants.  The only one I can think of is the number of
# row stacks.

NROWS = 7


# The rest of the program consists of class definitions.  These are
# further described in their documentation strings.


class Card:

    """A playing card.

    A card doesn't record to which stack it belongs; only the stack
    records this (it turns out that we always know this from the
    context, and this saves a ``double update'' with potential for
    inconsistencies).

    Public methods:

    moveto(x, y) -- move the card to an absolute position
    moveby(dx, dy) -- move the card by a relative offset
    tkraise() -- raise the card to the top of its stack
    showface(), showback() -- turn the card face up or down & raise it

    Public read-only instance variables:

    suit, value, color -- the card's suit, value and color
    face_shown -- true when the card is shown face up, else false

    Semi-public read-only instance variables (XXX should be made
    private):

    group -- the Canvas.Group representing the card
    x, y -- the position of the card's top left corner

    Private instance variables:

    __back, __rect, __text -- the canvas items making up the card

    (To show the card face up, the text item is placed in front of
    rect and the back is